Anyone who has played an RTS; hell, any strategy game will know of the three principal ways of playing them- note this list is flexible, and can be altered as much as possible.
The Rusher - Focuses all energy/resources at the very start to try to overwhelm the enemy before they can react.
The Turtler - Focuses all energy/resources at the very start to erect defenses fast and to protect itself from enemies.
The Boomer - Focuses all energy/resources on trying to gain more and more resources, ignoring military ventures until endgame.
As can be inferred from this list, the Rush can defeat the Boom, the Boom can defeat the Turtle, the Turtle can defeat the Rush.
So how can this transfer into real life? Again, this is just generally stereotyping for me here, but we'll see how this goes.
Imagine the Rusher as a child in primary school. He focuses all his energy being social with other children, and as a result becomes popular early on. But, like most rushers, he becomes a jerk.
Let's personify the Turtle as a child too, but as a child who constantly builds walls around himself and makes sure he is protected from any problem, be this through personal strength or through close-knit groups.
Then we have the Boom. The weakest at the start, he focuses all energy on academics and skills for later life, neglecting social relationships, at most having one or two friends.
If we apply the same rules, the Rusher can easily overwhelm the Boomer, via bullying. The Turtle can defeat the Rush, as if he tries to make him a target the Turtle will overcome his assaults and will become known as a guy not to mess with. Then we have the Boomer overcoming the Turtle. Before we explain that scenario, let's look at the children as they progress.
The Rusher, having used all its energy early on, neglected its resources and so is left weak at endgame, without any proper resource base and a military that is trivial compared to others.
The Turtler is similar in that it does not have that many resources but regardless still focuses on defence. This however can be broken, due to the Turtle's methods of defence being outdated and easily overcome.
The Boom triumphs at endgame, having a strong resource base which can make its military and defence stronger then both the Rusher and the Turtler. It has become wildly self-sufficient, and can be vengeful if early Rushes fail.
To be even more blatantly stereotypical, imagine the Rusher as chavs, Turtler as another group (e.g emos, goths) and the Boomer as nerds.
If you substitute resources for academics, military for social outgoing and defence for ways of stopping harm, you have a good analogy.
I'm very pleased with it.
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ahh interesting way of looking at things.
ReplyDeleteIndeed. :)
ReplyDeletevery interesting. but lol you assigned emos to defense and that they protect themselves from harm...whilst we well know that some will cause harm upon themselves!
ReplyDelete